Triple Town is a fusion of ideas from urban planning simulation and puzzle games like "three in a row". From the first genre the project took a simplified construction of the settlement. And from the second - puzzles, built on the need to join together 3 identical objects. They must be combined to produce higher-level objects.
In Triple Town, the bushes turn into trees, and the bushes turn into huts, which in turn turn turn into houses, and so on. The idea is to use these mechanics to build as large a city as possible, densely covering a very limited area. The game session ends when all the squares are occupied by buildings. Sometimes bears and ninjis appear on the field. They walk on the cells and interfere with rebuilding. You'll also find crystals that allow you to join two identical buildings or plants together, rather than three.
There is no plot. Available in 4 game modes. In these, everything is staggered, and it's important to plan your actions a few moves ahead. There is a store where you can buy gameplay-enhancing items and improvements. You do it for in-game currency. This is a mobile port with all the donation cut out, and all the content is immediately available. The user has a basic island. It can be improved and upgraded.
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Release Year: 2012 |
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