The makers of Shadow Empire have decided to mix 4X strategy, RPG wargame and roguelike elements. In this game, everything happens step by step. Gamer gets on the desolate planet where many objects will look alien to him. He, leading a small nation, must conquer it. Users can fight with the computer and with each other.
The project puts a lot of emphasis on procedural generation. Not only maps are randomly generated here, but also technologies, unit models, and types of military formations. All sides of the conflict are initially backward in terms of progress. Gradually they improve science and make discoveries. Exploring the technology tree will give access to building robots, shield generators, nuclear weapons, laser cannons and other weapons.
The Emperor interacts with his leaders, who manage zones, pump up and gain skills (there are about 40 skills here). communication with them is built on the principle of role-playing. If squeamish about their needs, they can incite the people to revolt, start taking bribes, or resign. In Shadow Empire, force majeure events constantly happen on user-controlled areas. For example: the rise of sects and crime syndicates. The player is allowed to decide what to do with them.
Micromanagement is an important part of this TBS. Stratagems have been introduced to facilitate this process. Their use makes it possible to transfer some of the duties of the head of state on the shoulders of the AI. The diplomacy system allows you to make non-aggression pacts and take vassal oaths.
Here are 100 weapons and equipment for fighters, 30 varieties of equipment. Many factors influence the outcome of a battle between armies. combat takes into account soldiers' morale, experience, abilities, readiness for combat, terrain, stances, weapons.
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Release Year: 2020 |
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