Outpost Zero mixes first-person shooter with survival sandbox elements. Multiplayer indie project has a sci-fi setting. An entire planet with different biomes is available for exploration. All adventures take place in the open world. It is populated by friendly and not so friendly NPS, hostile fauna and other players.
All gamers here play as humanoid robots. Humans sent cyborgs to Gaia to prepare the planet for their relocation from Earth. In Outpost Zero, every mechanical hero can walk, run, jump, swim, mine resources, build, craft, melee and ranged combat. Many actions consume battery power, plus it drains slowly on its own. Periodically need to regenerate energy. Robotic explorers do not need to sleep or eat.
Members can join into groups and clans. Players have assistants drones. They can be assigned to create items instead of themselves. They will even craft when the user is offline. The craft itself is tiered. The created item has random characteristics. That's why three identical things will still differ from each other in appearance. When the gamer exits the game, his avatar remains in the virtual world. During this time other users or enemy nepisi (e.g. pirates) can kill the protege and even trap him. So it is better to build well fortified bases and leave your character in them. Drones, turrets and armored rooms help protect it. In addition to outposts you can put machines to extract minerals and factories to process the obtained resources into useful materials. You cannot change the landscape. No plot in the storyline. No quests as such either. There are only a few tutorials.
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Release Year: 2019 |
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