Magdalena is an adventure visual novel with references to Edgar Allan Poe. "Magdalene..." The only name that sticks in the protagonist's mind. "But what is that name? Why do I know it and why does it haunt me??".
That's what we have to find out. The main character is George. He's been through some horrible, blood-cold events. We know that light helps our protagonist to reconstruct scraps of events in his memory. To help George put the whole puzzle together, you have to look for scraps of all the memories and eventually put them together. We're in a house. This is the home of the main character. There is some kind of locked, mysterious room in it. We need to figure out how it can be opened and find out what lurks there. All the references gradually lead us to the key to this door, which has been locked for years.
All objects in the building and courtyard can be moved, moved or explored. It's as if the game is telling us: "Look for clues and don't think straight ahead!"
The game has good graphics and a great story component. It is the story that is presented to us in text form. Finding a note in it will be part of the story, as well as a mention of another note and t.ะด. The most attentive reader will be able to find all the details and will be rewarded with a coherent story, from beginning to end. Gameplay opens up freedom of action, explore as you please and enjoy.
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Release Year: 2016 |
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